#pragma once

#include "ILODSelector.h"

namespace e3d
{
	class Tile;

	class FixedLODSelector : public ILODSelector
	{
	public:
		FixedLODSelector( unsigned int LOD ) { m_currentLOD = LOD; };
		~FixedLODSelector(){};

		virtual bool isLODSufficient( IRenderObject* obj, const D3DXVECTOR3* camPos );
		void currentLOD( unsigned int LOD );
	};
}
